Geek Rant dot org

Sat 2010-08-07

God says: LEGO bad

Filed under: — josh @ 00:50

LEGO bricks can make you gay, because they go together so many ways and encourage experimentation.

You’ll probably be okay if you’ve only got them for “research purposes”.

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Fri 2010-08-06

Donkey Kong on 12 different 80s platforms

Filed under: — daniel @ 17:43

Part 1: Atari 2600, Intellivision, Colecovision, NES, Commodore 64, IBM PC (DOS), Apple II

Part 2: Vic 20 (dodgy emulator?), TI-99/4A, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Atari 7800

With adaptions from an arcade original that had a screen that was higher than it was wide, there’s an obvious compromise to be made between the clarity/resolution of the characters, their aspect ratio, and the number of girders to the top — eg compare the Atarisoft Commodore 64 version with the Ocean one. Some versions look very squashed.

Most surprisingly good I reckon was the TI version.

Via Retroist

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Sat 2010-05-22

Speaking of retro video games

Filed under: — daniel @ 13:56

This is great.

(via Tony and Shell)

PS. Note the references to Commodore, Atari, Ocean, Psycnosis, and possibly others!

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Google Pac-man!

Filed under: — daniel @ 08:48

To celebrate Pacman’s 30th anniversary, Google’s banner today is not only Pac-man-based, it’s a playable game if you wait for a few seconds.

Google Pacman

And yes, if you clear the first two boards, you get the traditional cut-scene.

Google Pacman

Google Pacman

Is that totally awesome or what?

Am I correct in thinking it’s not actually written in Flash, but in some clever HTML-type thingy?

Update: Yes. CNet reports: ccording to Germick, the company worked with Pac-Man’s publisher, Namco Bandai, to make the project as realistic as possible. Yet the Google team, with the inspirational lead of Marcin Wichary, a Google senior user experience designer, built their version of the game from the ground up using JavaScript, HTML, and CSS.

Update 4pm: If you click Insert Coin twice, you get a two-player game (W/A/S/Z controls Ms Pac-Man). And there is one minor bug I’ve noticed — sometimes when chasing ghosts after eating a power pill, you can pass right through them.

Update 9:30pm: Google Pac-Man: The FAQ + Kill Screen Winners — contains more details on how it was written, where to find it when it’s gone from the main Google page, and a picture of the”kill” screen.

Update Monday: It’s gone from Google’s home page now, but is still online here: www.google.com/pacman

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Fri 2010-01-15

Old Australian Atari 2600 ad

Filed under: — daniel @ 17:19

For Atari 2600 fans, check this old Australian advert from Frankster’s video archive.

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Tue 2009-09-22

Elite turns 25 years old

Filed under: — daniel @ 17:39

BBC: Classic video game Elite turns 25

Elite co-developer David Braben takes the BBC’s Daniel Emery on a flight in the BBC Micro computer game.

The space fantasy involved trading in slaves, narcotics and minerals as you flew around a fictional universe.

Pirate and police ships threatened to disrupt your journey or kill you.

I never got to the rank of Elite, but I did make it to Deadly.

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Tue 2009-08-18

Pac-Man Championship Edition for mobile

Filed under: — daniel @ 22:25

Turns out I don’t need an XBox to play the new(ish) Pac-Man Championship Edition; it’s also available on mobiles.

I’ve had a go of it… great graphics, and the gameplay is a really clever twist on olde Pacman. Very cool. Though oddly the sound doesn’t seem to work…

The problem is the controls. You can either use the phone’s numeric keypad (2/4/6/8 for up/left/right/down… pretty logical)… or the directional buttons. But on my Nokia N95 phone, it’s hard to find the right numerics to direct Pacman, and if you use the directional buttons you’re at constant risk of pressing one of the surrounding buttons, some of which will unceremoniously throw you out of the game.

I expect I’ll get used to it.

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Thu 2009-07-23

Lessons from video games

Filed under: — daniel @ 07:46

This week isn’t just the 40th anniversary of the first moon landings, it’s also the 40th anniversary of the video game Lunar Lander.

Having a go at this excellent remake (for Windows), I learnt an important lesson that one can use in real life:

Try pressing Shift to start if nothing else seems to work No, that’s not it.

Don’t go for the bigger fuel tank. Upgrading to the more efficient engine is a better buy.

Lunar Lander 2

Actually that’s got a fairly narrow application, hasn’t it.

Oh well, the game was fun.

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Tue 2009-07-14

Duke Nukem’s Disease

Filed under: — daniel @ 07:13

heh. Living with First-Person Shooter Disease:

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Thu 2009-07-09

Right on Commander!

Filed under: — daniel @ 07:31

I’ve been trying out Oolite, the open-source Elite clone.

It’s got its niggles, but it’s a very good copy of the BBC Micro original — I took a look at that again to compare. I’ve found myself wanting the original keyboard controls, and may go ahead and reconfigure it to match.

While playing around with the BBC version (actually the slightly-enhanced Master version) I refreshed my memory of how to dock without using a docking computer. I was a bit rusty, but managed to do it without too much trouble. (Well, okay, it was actually my second attempt — BeebEm includes an option to record output to an AVI.)

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Sun 2009-04-26

Gamecube controllers for Wii

Filed under: — daniel @ 16:14

If you want to play a Gamecube game on the Wii, you need a Gamecube controller. Nintendo’s Classic Controller won’t do it. (Makes me wonder why they bothered releasing it, since you can use a Gamecube controller for Virtual Console classic games.)

Anyway, the youngest wanted one to play some Gamecube games, so we went hunting (in Melbourne). You can’t buy original Nintendo controllers retail now (might find them on ebay I suppose), but the (clone) options we found were:

Harvey Norman — corded, $30.
KMart — had nothing.
Dick Smith — cordless, $40.
EB Games — corded, $30 (not listed on their web site).
Game — corded, normally $24, on sale for $19.
JB Hifi — same as Dick Smith.
Big W — corded plus a Gamecube memory card (needed for Gamecube saves) $29.

As he wanted a memory card, and they appear to be pretty scarce, we ended up with the latter, which works well, though it would have been nice with a slightly longer cord.

It’s nice to know that (for the moment) you can still buy these things and play the old games. Viva la backwards compatibility.

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Tue 2009-04-14

Xbox incompatibility

Filed under: — daniel @ 18:45

Back before Christmas, I had pondered getting an XBox 360. Hey, it would let me play the new Pacman, and that Braid game sounds really good.

Then I discovered according to Wikipedia and Microsoft, there are a number of XBox games we have at home that can’t be played on the 360.

So I’d have to keep the old XBox going to play them. That sucks.

And at least one of them is a Microsoft game.

  • Midtown Madness 3
  • Shrek 2
  • Wallace and Gromit
  • Midway Arcade Classics
  • Pro Evolution Soccer 4

Evidently each game needs an emulation profile. Which means I suppose that alas the XBox 360 is not sufficiently advanced as to be able to fully and properly emulate the original XBox, which is why each game needs to be made compatible individually.

We ended up getting a Wii for Christmas. Admittedly the old XBox hasn’t been switched-on since.

At least Nintendo do their backward compatibility properly. Having seen how Microsoft’s dealt half-heartedly with the old XBox, I wouldn’t have wanted to buy into another technological dead-end.

I might see what’s out there to turn it into a Media Centre instead.

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