Category Archives: Nostalgia

Ultimate geek nostalgia: help fund a doco about the origins of the UK games industry

Yesterday marked 30 years of the Commodore 64.

Meanwhile, a documentary about the origins of the UK games industry in the 70s and 80s, From Bedrooms To Billions is in the works, but needs pledges of support to be made.

If you donate, depending on the amount, you get some pretty cool gear including a digital or DVD copy, posters, your name in the credits, a T-shirt, and even a personalised portrait of yourself from ZZap64 illustrator Oliver Frey. Some of the higher donation amounts actually include vintage computers/consoles and signed (by the authors) copies of classic games for them. Zowee.

They’re aiming to raise the money by 17th of August.

From Bedrooms to Billions

Revisiting Wolfenstein

Wolfenstein 3D is 20 years old. To celebrate it’s been re-released as a browser game.

And as Crikey notes, a 1992 Sydney Morning Herald reviewer was “flabbergasted” with the game: The game, we are warned, is rated PC-13 – Profound Carnage. Good advice. There’s plenty of blood and guts, and the sound effects are blood-curdling, so my sub-13-year-olds won’t be playing.

I remember playing it at my mate Brian’s place back when it was first released — the ancient computer I had at home couldn’t cope with it.

I had a go of it again last night. Sure enough, it worked well in the web browser. After about half-an-hour of shooting Nazis (and Nazi dogs) I felt a bit queasy. I think it was due to focussing on the low-res 3D, rather than the blood and guts.

(Hey, viagra online pharmacy has anybody done a Downfall parody tie-in?)

Greens MP Adam Bandt had a Commodore 64

I rise to speak on the Classification (Publications, Films and Computer Games) Amendment (R 18+ Computer Games) Bill 2012. I am sorry that I cannot join in the debate about slide rules and slates, but, like the member for Solomon, I do remember having the Commodore 64. I do remember that, to play a computer game, you had to sit and wait for a tape player to load a game for about half an hour, and hope that it did not get caught some way through it, so that you could play a game of Aztec Challenge or Soccer. The most violent it got then was that a gorilla might throw a barrel at your head while your character was playing, but that was about it. But things have moved on enormously since then. There have been advancements in technology, advancements in innovation and advancements in people’s creativity, and that is a good thing. It is extraordinarily to be welcomed. But it is time for the law to catch up.

Greens MP Adam Bandt in Parliament, 15/3/2012

Ozemail floppy disk

Amazing the things you find during a clear out. Here, from 1996, is an Ozemail disk.

Ozemail disk from 1996

Australians would remember they used to turn up in magazines and so on, though they were never quite as ubiquitous as the America Online disks that seemed to show up everywhere in the North American magazines.

I haven’t tried to see if this one will still install on Windows 7… in fact for now it’s still sealed in its plastic.

The Ozemail web site www.ozemail.com.au forwards to iiNet, so I guess they got bought out by them somewhere along the line — in 2005 according to Wikipedia.

The office of the future (circa 1982)

From BBC’s “The Computer Programme”. The sound is loud and distorted, so turn your volume down before you click play.

I didn’t think the LEN function would work without parenthesis around the variable, but there you go.

Donkey Kong on 12 different 80s platforms

Part 1: Atari 2600, Intellivision, Colecovision, NES, Commodore 64, IBM PC (DOS), Apple II

Part 2: Vic 20 (dodgy emulator?), TI-99/4A, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Atari 7800

With adaptions from an arcade original that had a screen that was higher than it was wide, there’s an obvious compromise to be made between the clarity/resolution of the characters, their aspect ratio, and the number of girders to the top — eg compare the Atarisoft Commodore 64 version with the Ocean one. Some versions look very squashed.

Most surprisingly good I reckon was the TI version.

Via Retroist

Google Pac-man!

To celebrate Pacman’s 30th anniversary, Google’s banner today is not only Pac-man-based, it’s a playable game if you wait for a few seconds.

Google Pacman

And yes, if you clear the first two boards, you get the traditional cut-scene.

Google Pacman

Google Pacman

Is that totally awesome or what?

Am I correct in thinking it’s not actually written in Flash, but in some clever HTML-type thingy?

Update: Yes. CNet reports: ccording to Germick, the company worked with Pac-Man’s publisher, Namco Bandai, to make the project as realistic as possible. Yet the Google team, with the inspirational lead of Marcin Wichary, a Google senior user experience designer, built their version of the game from the ground up using JavaScript, HTML, and CSS.

Update 4pm: If you click Insert Coin twice, you get a two-player game (W/A/S/Z controls Ms Pac-Man). And there is one minor bug I’ve noticed — sometimes when chasing ghosts after eating a power pill, you can pass right through them.

Update 9:30pm: Google Pac-Man: The FAQ + Kill Screen Winners — contains more details on how it was written, where to find it when it’s gone from the main Google page, and a picture of the”kill” screen.

Update Monday: It’s gone from Google’s home page now, but is still online here: www.google.com/pacman