Geek Rant dot org

Mon 2011-11-14

Ozemail floppy disk

Filed under: — daniel @ 13:05

Amazing the things you find during a clear out. Here, from 1996, is an Ozemail disk.

Ozemail disk from 1996

Australians would remember they used to turn up in magazines and so on, though they were never quite as ubiquitous as the America Online disks that seemed to show up everywhere in the North American magazines.

I haven’t tried to see if this one will still install on Windows 7… in fact for now it’s still sealed in its plastic.

The Ozemail web site www.ozemail.com.au forwards to iiNet, so I guess they got bought out by them somewhere along the line — in 2005 according to Wikipedia.

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Sun 2011-04-17

8-bit fonts

Filed under: — daniel @ 21:42

Another one for the nostalgia buffs: a great article comparing 8-bit fonts.

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Thu 2011-04-14

The office of the future (circa 1982)

Filed under: — daniel @ 12:34

From BBC’s “The Computer Programme”. The sound is loud and distorted, so turn your volume down before you click play.

I didn’t think the LEN function would work without parenthesis around the variable, but there you go.

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Wed 2011-02-02

How many Commodore 64s were sold?

Filed under: — daniel @ 07:45

A post for the nostalgics to read:

How many Commodore 64 computers were sold?

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Fri 2010-08-06

Donkey Kong on 12 different 80s platforms

Filed under: — daniel @ 17:43

Part 1: Atari 2600, Intellivision, Colecovision, NES, Commodore 64, IBM PC (DOS), Apple II

Part 2: Vic 20 (dodgy emulator?), TI-99/4A, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Atari 7800

With adaptions from an arcade original that had a screen that was higher than it was wide, there’s an obvious compromise to be made between the clarity/resolution of the characters, their aspect ratio, and the number of girders to the top — eg compare the Atarisoft Commodore 64 version with the Ocean one. Some versions look very squashed.

Most surprisingly good I reckon was the TI version.

Via Retroist

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Sat 2010-05-22

Speaking of retro video games

Filed under: — daniel @ 13:56

This is great.

(via Tony and Shell)

PS. Note the references to Commodore, Atari, Ocean, Psycnosis, and possibly others!

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Google Pac-man!

Filed under: — daniel @ 08:48

To celebrate Pacman’s 30th anniversary, Google’s banner today is not only Pac-man-based, it’s a playable game if you wait for a few seconds.

Google Pacman

And yes, if you clear the first two boards, you get the traditional cut-scene.

Google Pacman

Google Pacman

Is that totally awesome or what?

Am I correct in thinking it’s not actually written in Flash, but in some clever HTML-type thingy?

Update: Yes. CNet reports: ccording to Germick, the company worked with Pac-Man’s publisher, Namco Bandai, to make the project as realistic as possible. Yet the Google team, with the inspirational lead of Marcin Wichary, a Google senior user experience designer, built their version of the game from the ground up using JavaScript, HTML, and CSS.

Update 4pm: If you click Insert Coin twice, you get a two-player game (W/A/S/Z controls Ms Pac-Man). And there is one minor bug I’ve noticed — sometimes when chasing ghosts after eating a power pill, you can pass right through them.

Update 9:30pm: Google Pac-Man: The FAQ + Kill Screen Winners — contains more details on how it was written, where to find it when it’s gone from the main Google page, and a picture of the”kill” screen.

Update Monday: It’s gone from Google’s home page now, but is still online here: www.google.com/pacman

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Tue 2009-09-22

Elite turns 25 years old

Filed under: — daniel @ 17:39

BBC: Classic video game Elite turns 25

Elite co-developer David Braben takes the BBC’s Daniel Emery on a flight in the BBC Micro computer game.

The space fantasy involved trading in slaves, narcotics and minerals as you flew around a fictional universe.

Pirate and police ships threatened to disrupt your journey or kill you.

I never got to the rank of Elite, but I did make it to Deadly.

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Tue 2009-08-18

Pac-Man Championship Edition for mobile

Filed under: — daniel @ 22:25

Turns out I don’t need an XBox to play the new(ish) Pac-Man Championship Edition; it’s also available on mobiles.

I’ve had a go of it… great graphics, and the gameplay is a really clever twist on olde Pacman. Very cool. Though oddly the sound doesn’t seem to work…

The problem is the controls. You can either use the phone’s numeric keypad (2/4/6/8 for up/left/right/down… pretty logical)… or the directional buttons. But on my Nokia N95 phone, it’s hard to find the right numerics to direct Pacman, and if you use the directional buttons you’re at constant risk of pressing one of the surrounding buttons, some of which will unceremoniously throw you out of the game.

I expect I’ll get used to it.

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Thu 2009-07-09

Right on Commander!

Filed under: — daniel @ 07:31

I’ve been trying out Oolite, the open-source Elite clone.

It’s got its niggles, but it’s a very good copy of the BBC Micro original — I took a look at that again to compare. I’ve found myself wanting the original keyboard controls, and may go ahead and reconfigure it to match.

While playing around with the BBC version (actually the slightly-enhanced Master version) I refreshed my memory of how to dock without using a docking computer. I was a bit rusty, but managed to do it without too much trouble. (Well, okay, it was actually my second attempt — BeebEm includes an option to record output to an AVI.)

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Mon 2009-03-09

Byte Back

Filed under: — daniel @ 10:32

Over the weekend the Byte Back retro-gaming event was on in Stoke-on-Trent, UK. Here’s a set of pictures from it, and there’s also some video. Check the Stormtroopers queuing up to play the Star Wars game!


(Click through to watch in HD; lots of detail to be seen.)

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Mon 2009-02-16

The C64 lives!

Filed under: — daniel @ 22:04

Evidently the Herald Sun thinks predators commonly use the Commodore 64C to access Facebook and MySpace.

Or maybe it’s just an old photo from the library.

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