A post for the nostalgics to read:
Part 1: Atari 2600, Intellivision, Colecovision, NES, Commodore 64, IBM PC (DOS), Apple II
Part 2: Vic 20 (dodgy emulator?), TI-99/4A, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Atari 7800
With adaptions from an arcade original that had a screen that was higher than it was wide, there’s an obvious compromise to be made between the clarity/resolution of the characters, their aspect ratio, and the number of girders to the top — eg compare the Atarisoft Commodore 64 version with the Ocean one. Some versions look very squashed.
Most surprisingly good I reckon was the TI version.
This is great.
(via Tony and Shell)
PS. Note the references to Commodore, Atari, Ocean, Psycnosis, and possibly others!
To celebrate Pacman’s 30th anniversary, Google’s banner today is not only Pac-man-based, it’s a playable game if you wait for a few seconds.
And yes, if you clear the first two boards, you get the traditional cut-scene.
Is that totally awesome or what?
Am I correct in thinking it’s not actually written in Flash, but in some clever HTML-type thingy?
Update 4pm: If you click Insert Coin twice, you get a two-player game (W/A/S/Z controls Ms Pac-Man). And there is one minor bug I’ve noticed — sometimes when chasing ghosts after eating a power pill, you can pass right through them.
Update 9:30pm: Google Pac-Man: The FAQ + Kill Screen Winners — contains more details on how it was written, where to find it when it’s gone from the main Google page, and a picture of the”kill” screen.
Update Monday: It’s gone from Google’s home page now, but is still online here: www.google.com/pacman
Elite co-developer David Braben takes the BBC’s Daniel Emery on a flight in the BBC Micro computer game.
The space fantasy involved trading in slaves, narcotics and minerals as you flew around a fictional universe.
Pirate and police ships threatened to disrupt your journey or kill you.
I never got to the rank of Elite, but I did make it to Deadly.
Turns out I don’t need an XBox to play the new(ish) Pac-Man Championship Edition; it’s also available on mobiles.
I’ve had a go of it… great graphics, and the gameplay is a really clever twist on olde Pacman. Very cool. Though oddly the sound doesn’t seem to work…
The problem is the controls. You can either use the phone’s numeric keypad (2/4/6/8 for up/left/right/down… pretty logical)… or the directional buttons. But on my Nokia N95 phone, it’s hard to find the right numerics to direct Pacman, and if you use the directional buttons you’re at constant risk of pressing one of the surrounding buttons, some of which will unceremoniously throw you out of the game.
I expect I’ll get used to it.
It’s got its niggles, but it’s a very good copy of the BBC Micro original — I took a look at that again to compare. I’ve found myself wanting the original keyboard controls, and may go ahead and reconfigure it to match.
While playing around with the BBC version (actually the slightly-enhanced Master version) I refreshed my memory of how to dock without using a docking computer. I was a bit rusty, but managed to do it without too much trouble. (Well, okay, it was actually my second attempt — BeebEm includes an option to record output to an AVI.)
Never mind the present day troubles with IE, how about some good ol' fashioned nostalgia?
It took me back to bits of knowledge about 6502/6510 and the VIC II chip that I thought I'd forgotten, and I'll certainly be watching out for the slides.